Product
placement can work in 1 of 2 ways, by trade-off or financial compensation:
- With trade-off, the movie company will feature the product a certain number of times in the TV show/movie in exchange for an ample amount of the product (think Coca-Cola providing massive amounts of their beverages on set every day in exchange for being shown in the movie 3 times)
- With financial compensation, the brand will approach the film company and negotiate a price in exchange for their product being shown in their TV show a certain number of times (Neer)
So why do companies use product placement? Do they really think we’re so easily swayed that we would be more inclined to purchase a product merely because we saw it in a movie or TV show? Well as it turns out, we are. According to psychologist Dr. Ian Zimmerman, product placement affects our implicit attitudes, meaning that we unknowingly associate the attitude or feelings we get from watching something with the products that are shown in them as well. If we have positive emotions towards a TV show or movie, we subconsciously will have positive feelings for the brands featured as well. Proof? After Red Stripes’ placement in the movie The Firm, the beer company saw a 50% sales increase, and after Reese’s Pieces were placed in E.T. the Extra Terrestrial, their company’s sales went up 65% (Zimmerman). Although we probably don’t outright choose our food and drink based on what we see on screen, it looks like advertisers’ mind-games work a lot better than we might think.
Next
time you find yourself drawn towards a certain food item, drink, or gadget at
the store, you can most likely thank product placement while tossing it into
your cart.
By: Rachel Seyfarth
Sources:
"Film, Music, and Books That I Love."
Pinterest. N.p., n.d. Web. 05 Apr. 2016.
Neer, Katherine. "How Product Placement
Works." HowStuffWorks. N.p., 04 July 2003. Web. 05 Apr. 2016.
Zimmerman, Ian. "Product Placement Can Be A Lot
More Powerful Than We Realize." Psychology Today. N.p., 25 Mar. 2013. Web.
05 Apr. 2016.
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